Freeslot
MT_HYDROALTAR_MUSH1
MT_HYDROALTAR_MUSH2
MT_HYDROALTAR_SMALLFLAME
MT_HYDROALTAR_BIGFLAME
MT_HYDROALTAR_LASER_AMBIENCE
MT_HYDROALTAR_SPHERE1
MT_HYDROALTAR_SPHERE2
S_HYDROALTAR_MUSH1
S_HYDROALTAR_MUSH2
S_HYDROALTAR_SMALLFLAME
S_HYDROALTAR_BIGFLAME
S_HYDROALTAR_SPHERE1
S_HYDROALTAR_SPHERE2
SPR_HAPL
SPR_HAFL
SPR_HASP

Object MT_YELLOW_LUM
#$Category Hydro Altar
#$Name Yellow Lum
#$Sprite YLUMA0
MapThingNum = 4001
SpawnState = S_YELLOW_LUM_1
SpawnHealth = 1
SeeState = S_YELLOW_LUM_1
SeeSound = sfx_None
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_YELLOW_LUM_GOT_1
XDeathState = S_NULL
DeathSound = sfx_yellum
Speed = 12
Radius = 30*FRACUNIT
Height = 28*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SPECIAL|MF_NOGRAVITY
RaiseState = S_NULL

Object MT_HYDROALTAR_MUSH1
#$Category Hydro Altar
#$Name Small Purple Mushroom
#$Sprite HAPLA0
MapThingNum = 4010
SpawnState = S_HYDROALTAR_MUSH1
SpawnHealth = 1000
SeeState = S_HYDROALTAR_MUSH1
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 32*FRACUNIT
Height = 61*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

Object MT_HYDROALTAR_MUSH2
#$Category Hydro Altar
#$Name Small Yellow Mushroom
#$Sprite HAPLB0
MapThingNum = 4011
SpawnState = S_HYDROALTAR_MUSH2
SpawnHealth = 1000
SeeState = S_HYDROALTAR_MUSH2
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 32*FRACUNIT
Height = 61*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

Object MT_HYDROALTAR_SMALLFLAME
#$Category Hydro Altar
#$Name Small Flame
#$Sprite HAFLA0
MapThingNum = 4003
SpawnState = S_HYDROALTAR_SMALLFLAME
SpawnHealth = 1000
SeeState = S_HYDROALTAR_SMALLFLAME
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 6*FRACUNIT
Height = 20*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_FIRE|MF_SPECIAL
RaiseState = S_NULL

Object MT_HYDROALTAR_BIGFLAME
#$Category Hydro Altar
#$Name Big Flame
#$Sprite HAFLM0
MapThingNum = 4004
SpawnState = S_HYDROALTAR_BIGFLAME
SpawnHealth = 1000
SeeState = S_HYDROALTAR_BIGFLAME
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 12*FRACUNIT
Height = 40*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_FIRE|MF_SPECIAL
RaiseState = S_NULL

Object MT_HYDROALTAR_LASER_AMBIENCE
#$Category Hydro Altar
#$Name Laser Ambience
#$Sprite HAFLM0
MapThingNum = 4005
SpawnState = S_INVISIBLE
SpawnHealth = 10
SeeState = S_INVISIBLE
SeeSound = sfx_raylsr
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 12*FRACUNIT
Height = 40*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_AMBIENT|MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY
RaiseState = S_NULL

Object MT_HYDROALTAR_SPHERE1
#$Category Hydro Altar
#$Name Blue Sphere
#$Sprite HASPA0
MapThingNum = 4017
SpawnState = S_HYDROALTAR_SPHERE1
SpawnHealth = 1000
SeeState = S_HYDROALTAR_SPHERE1
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 32*FRACUNIT
Height = 124*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

Object MT_HYDROALTAR_SPHERE2
#$Category Hydro Altar
#$Name Purple Sphere
#$Sprite HASPB0
MapThingNum = 4018
SpawnState = S_HYDROALTAR_SPHERE2
SpawnHealth = 1000
SeeState = S_HYDROALTAR_SPHERE2
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 32*FRACUNIT
Height = 124*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP
RaiseState = S_NULL

State S_HYDROALTAR_MUSH1
SpriteName = HAPL
SpriteFrame = A
Duration = -1

State S_HYDROALTAR_MUSH2
SpriteName = HAPL
SpriteFrame = B
Duration = -1

State S_HYDROALTAR_SMALLFLAME
SpriteName = HAFL
SpriteFrame = A|FF_ANIMATE|FF_FULLBRIGHT|TR_TRANS20
Duration = -1
Var1 = 11
Var2 = 3

State S_HYDROALTAR_BIGFLAME
SpriteName = HAFL
SpriteFrame = M|FF_ANIMATE|FF_FULLBRIGHT|TR_TRANS20
Duration = -1
Var1 = 11
Var2 = 3

State S_HYDROALTAR_SPHERE1
SpriteName = HASP
SpriteFrame = A|FF_FULLBRIGHT|TR_TRANS50
Duration = -1

State S_HYDROALTAR_SPHERE2
SpriteName = HASP
SpriteFrame = B|FF_FULLBRIGHT|TR_TRANS50
Duration = -1